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Tomorrow, and Tomorrow, and Tomorrow |
by Gabrielle Zevin |
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Praise For This Book |
WINNER OF THE GOODREADS CHOICE AWARD, NEW YORK TIMES BEST SELLER One of the Best Books of the Year: The New York Times, TIME, Buzzfeed, Entertainment Weekly, Oprah Daily, Slate, Self.com, Bookpage, Kirkus, SheReads, GoodReads, Goop, and The What List A New York Times Notable Book of the Year, A Jimmy Fallon Book Club Pick, A Time Must Read Book of the Year, A Washington Post Notable Work of Fiction ,BookPage Best Fiction of the Year "Delightful and absorbing. . . Zevin burns precisely zero calories arguing that game designers are creative artists of the highest order. Instead, she accepts that as a given, and wisely so, for the best of them plainly are. . . Expansive and entertaining . . .Dozens of Literary Gamers will cherish the world she's lovingly conjured. Meanwhile, everyone else will wonder what took them so long to recognize in video games the beauty and drama and pain of human creation." - Tom Bissell, The New York Times "A tour de force . . . A moving demonstration of the blended power of fiction and gaming. . . Zevin describes herself as a lifelong gamer.' That level of experience could very well have produced a story of hermetically sealed nostalgia impenetrable to anyone who doesn't still own a copy of "Space Invaders." But instead, she's written a novel that draws any curious reader into the pioneering days of a vast entertainment industry too often scorned by bookworms. And with the depth and sensitivity of a fine fiction writer, she argues for the abiding appeal of the flickering screen." Ron Charles, - The Washington Post "Whatever its subject, when a novel is powerful enough, it transports us readers deep into worlds not our own. That's true of Moby Dick, and it's certainly true of Tomorrow, and Tomorrow, and Tomorrow, which renders the process of designing a great video game as enthralling as the pursuit of that great white whale . . .There are . . smart ruminations here about cultural appropriation, given that the game, Ichigo, is inspired by Japanese artist Hokusai's famous painting The Great Wave at Kanagawa. . .It's a big, beautifully written novel about an underexplored topic, that succeeds in being both serious art and immersive entertainment." - Maureen Corrigan, NPR's Fresh Air |
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